Ashardalon’s Stride, Haste, Spirit Shroud – I’ve gone over each of these in the Signature Spells 20th-level feature of the progression guide above. I can’t think of any amazing combinations that don’t involve a ton of multiclassing though. I'm a bit of an optimizer myself so when they said that they wanted to play a Swiftstride Shifter Wizard with the Mobile feat, I instantly realized that he was trying to build an Ashardalon Stride build similar to the d4 deep dive version. Slasher, Tough, Resilient - IntIf you cast ashardalon's stride before moving, then activate Feline Agility when you move, then yes you will have a movement speed of 100 feet for that turn. Control. At Higher Levels. Haste: Dragon's breath ain't allowed because it damages enemies. 99. 1st Level. 2nd Level. 1. But the spell uses a spell attack and its own damage numbers. Fizban's Platinum Shield. If you really want to multiclass, go for it. This is a 3rd level transmutation spell available on Artificer, Ranger, Sorcerer, and Wizard classes. In encounters with numerous foes, upgrade to Ashardalon’s Stride and run between them with your total 70 ft. Casting Time: 1 bonus action. Now we're cooking. Swift Quiver comes online at 17th level and uses a bonus action to allow 2 additional attacks on future turns using a bonus action for 4 total. See Dragon Turtle fo description. Flash casts Ashardalon’s Stride as a 9th level spell on himself, taking his concentration slot. Nathair’s Mischief. Just remember that it applies to your allies and to unattended objects, so be mindful of your. Ashardalon's stride; Assay resistance; Assess value; Assist; Next Last Categories Categories: Magic; Powers; Mobile main page; Add category; Cancel Save. 3-level Transmutation Casting Time 1 bonus action . Ashardalon's Stride is a newer spell from Fizban's Treasury of Dragons that is sometimes overlooked in the Dungeons & Dragons community. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. You temporarily increase your movement speed by 20% for 5 seconds. Silvery Barbs affects two rolls. You impart latent luck to yourself or one willing creature you can see within range. Spellcasting: You gain access to 4th-level spell slots. 3. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity. Longstrider improves speed by 10 feet. Create new spell, or epic spell. While both Ashardalon's Stride and Haste have very different niches, unfortunately. Press J to jump to the feed. Much. So, you can grant at least 9 hp (lv. This shard was awesome in combination with Ashardalon's Stride, as by using a reaction spell like Shield with metamagic I could move out of turn to deal Stride damage again, essentially doubling Stride's damage output. Haste might not be allowed because an extra attack could damage enemies. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving. Healthy Stride Mobile Foot. See the stat block for its statistics. The billowing flames of a dragon blast from your feet, granting you explosive speed. Duration: Concentration, up to 1 minute. Ashardalon's Stride [ Foulée d'Ashardalon] level 3 - transmutation. Classes: Druid, Ranger. Anyone have a cool infusion spell combo?Ashardalon's Stride is an S for any melee capable class that gets it as it offers easy offensive and movement power without needing confirmed hitting. The Blaze Runner is a half. Ethereal Step is basically your once per short rest get out of jail free card, so use it only when you're absolutely sure you need it. Zephyr Strike is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'2. 3rd-level transmutation. Drown. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. Just know that multiclassing is pretty much the easiest way to ruin a. Can't be used with Find Steed. Components: V S. Boots of speed= speed x2=800. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. Ashardalon's Stride, Fire Shield: damages and therefore affects enemies, therefore they target enemies. When cast at higher levels, the speed increases. Then go Ranger-gloom stalker until 10th level picking up shadow touched and gem dragon to. Fleeting fortune. At least not in my games!Tencon, this season bladesinging paladin, finishes off an ancient water dragon (from Kobold Press's Tome of Beasts) with the exact right amount of damage dea. Now let me throw the ultimate why this throws off your powerbalance, Spellmastery. Range. Damage Type: Fire. It's smart so it should do what you're about to do: With your remaining 35 feet, move through enemies, burning them. (Speed 130) Bard casts Longstrider on Flash, +10 (Speed 140) Kinetic Jaunt vs Ashardalon’s Stride. You create a field of silvery light that surrounds a creature of your choice within range (you can choose yourself). Casters: Artificer , Ranger , Sorcerer , Wizard. Im not a backup person, thats why im the cleric, i have faith. Casting Time: 1 bonus action. 3rd-level transmutation. Check out this great listen on Audible. Medium Dragon ( Deep Dragons ), Neutral Evil. Turns out it's a lot more powerful than I thought. Cast Ashardalon's Stride as your first bonus action in the first round of combat. Level 6: Rime’s Binding Ice, Warding Wind, Ashardalon’s Stride Level 11: Erupting Earth, Minute Meteors, Thunderstep Note that i have no idea how to change spell names/descriptions, so the names and descriptions are the same as normal caster ones, they also fall under “cantrip” category in the spellbook; but they all work like they are. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your. . It's not really broken though; you can only deal the stride damage. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your. He later became a greatwyrm. 1st Level. This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. First of all, my group is going to invade an archfey lair and some of my friends started a discussion about backup characters for a tpk scenario. When you move within 5 feet of a creature or an object that isn't being worn or carried, it takes 1d6 fire damage from your trail of. Check out the full episode here! Stride 3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute Scales: True Casters: Artificer, Ranger, Sorcerer, Wizard. The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Range Self. $1. 60 ft (5 ft ) Slashing. (Speed 130) Bard casts Longstrider on Flash, +10 (Speed 140)Kinetic Jaunt vs Ashardalon’s Stride. it's really difficult. The billowing flames of a dragon blast from your feet, granting you explosive speed. $1. Ashardalon’s Stride is a good way to make additional use out of your bonus movement and keep you safe while you do it but, again, concentration. Casting Time: 1 bonus action. The field sheds dim light out to 5 feet. Choose any creature, object, or magical effect within range. Ashardalon’s Stride Spell 5e. Consider bonus action spells, you have a healthy amount of defensive spells, like Misty Step, Ashardalon stride, Zephyr Strike, those all let you get out of threats by teleporting or not provoking Opportunity attacks. Just Realized Ashardalon's Stride could wreck minions . The new player is also a DM and a bit of an optimizer. Envoyofwater • 2 yr. Would every target get the 1d8 bonus damage akin to an area effect. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effectMelf's Minute Meteors. So you could just cast it, concentrate on it, and move like the wind. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. TDG Advanced Combat - Parry and Stamina Standalone. Flesh to stone. Up to 1 minute. If it's a high level build, a bladesinger can do really well since they are tanky and full casters. School. Dream. Fizban's Platinum Shield. 5th Level. The field sheds dim light out to 5 feet. Casting Time: 1 bonus action. Ashardalon’s Stride (3rd level): +20ft (+5/level when upcast) walking speed, no opportunity attacks and 1d6 (+1d6/level when upcast) to everyone you pass by The amazing thing with this spell is that other than the speed scaling very well, it’s the first spell (afaik) with total damage that scale with your speed (i. Beyond that, there aren’t many that specifically benefit your build. Just upcast as much as you can and burn everything. 3rd level is situational but still enough options to overwhelm spells known. Monster Manual (5e) p. , swim 30 ft. 2nd Level. 177K subscribers in the 3d6 community. Ashardalon's Stride Is a new third level spell in Fizbans book. 50 movement speed (60 with Longstrider), free disengage (so bonus actions can be used to dash or hide), and 1d6 damage to anyone that I get within 5. $1. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. Draconic Transformation’s fly speed was increased from 40 feet to 60 feet, and the breath weapons range and damage we both doubled (30-foot cone to 60-foot, 3d8 damage to 6d8). ago. #shorts #short This Spell is Crazy Op Ashardalon's Stride Fizban's Treasury of Dragons #dnd #dnd5e #review #FizbansTreasuryofDragons #dnd #dnd5e #short #dnd. It can be found on page 19 of Fizban's Treasury of Dragons. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. u/Grazi_7. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from. Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. e. Casting Time: 1 action. Costs 1 Charge and all Movement. I tried switching over to Margot's after feeling I was too OP with Rivers of Blood (e. This page applies almost exclusively to Arcane Tricksters. The bursts of fire from this third-level transmutation spell also allow the character to move freely without provoking opportunity attacks and cause fire damage to anything within five feet of them. The billowing flames of a dragon blast from your feet, granting you explosive speed. Tabaxi walking speed: 30ft Bladesong: +10ft = 40ft Ashardalon's Stride: +20ft = 60ft Feline Agility: movement speed x2 = 120ftThe red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into. Thus, not only is Ashardalon's Stride an effective means of travel, but it inflicts decent damage as well. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. The spell gives you move speed, protects from opportunity attacks, and inflicts fire damage to enemies you move past, no save. 3rd Level. It isn't an easy tool to use of course but still really satisfying when it works. . This is great for builds with better spellcasting than the Eldritch Knight, but for the Eldritch Knight you should likely look elsewhere. It has the same 1d6 increase as Fireball, but the multiplier. Raulothim's Psychic Lance. The school was previously known as alteration. Steel Wind Strike finally feels like a spell you should use… but it’s completely anti-synergistic. Community content is available under CC-BY-SA unless otherwise noted. (a la ashardalon's stride + dreadful strikes) I'm looking to create a multi-target character. At Higher Levels. 3rd Level. Turns out it's a lot more powerful than I thought. The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. Ashardalon's Stride. Can't be used with Find Steed. Ashardalon’s Stride is a good way to make additional use out of your bonus movement and keep you safe while you do it but, again, concentration. Casting Time: 1 bonus action. Dex and arcane but mostly dex. 1 Action. Dragon turtles make their lairs in underwater caves and. Inflict Wounds. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effectFor our D&D 5e character build this week we building a character around the Ashardalon's Stride spell. Ashardalon’s Stride Sources: FTD. Ashardalon’s Stride is a very intresting & powerful spell on dnd. Your beast is a great tank: it doesn’t have a ton of hit points, but it’s cheap to revive, unlike the sorcerer or. Turn 2: Quickened Spell Armour of Agathas and Green-Flame Blade after running your laps. The light spreads around corners, and it lasts until the spell ends. Level 6: Rime’s Binding Ice, Warding Wind, Ashardalon’s Stride Level 11: Erupting Earth, Minute Meteors, Thunderstep Note that i have no idea how to change spell names/descriptions, so the names and descriptions are the same as normal caster ones, they also fall under “cantrip” category in the spellbook; but they all work like they are. . Draconic Races. Range/Area: Self. While surrounded by the field, a creature gains the following benefits: Cover. $1. Careful Spell does nothing for Ashardalon’s stride since there are no saving throws to begin with. 120 ft. Creating Your Character. It's also. The damage is mostly ribbon damage unless you're up against low HP mooks or, again, you're blowing a high level spell. Both trees must be living and at least the same size as you. DnDMemes is a subreddit dedicated to memes and other humorous content about D&D… Ashardalon's Stride works well for Horizon Walkers because it allows the Ranger to increase their speed by an additional 20 feet, all fueled by the power of explosive fire. Draconic Transformation. And so. ) Ranger Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Available to. Thanks for the input! Reply More posts you may like. Or you can just tough it out until you have gained some levels. g. Haste: Until the spell ends, the target's speed is doubled. – Escucha The Ashardalon's Strider - D&D: Optimized #76 por d4: D&D Deep Dive instantáneamente en tu tablet, teléfono o navegador - no necesita descargas. 7th Level. Ashardalon's Stride is a newer spell from Fizban's Treasury of Dragons that is sometimes overlooked in the Dungeons & Dragons community. Wrath of Nature Concentration Evocation • V, S. move speed (40, 10 from Longstrider, 20 from Ashardalon’s Stride) to get the guaranteed 1d6 fire damage hit your two favorite enemies with your shillelagh. Gain a bonus to one of the spell’s damage rolls. 6 of Unearthed Arcana 78 (Draconic Option) . Now, can you flly around making 2 attacks with your Eldritch blast and run by everything without envoking attacks of opportunity doing 3d6 fire damage or 3d6 radiant damage if they are evil. As an action, you undergo a transformation, gaining the following benefits for 1 minute: You have truesight to a range of 60 feet. , fly 60 ft. Goin for an Ashardalon Stride speed blitz. Tabaxi Racial= speed x2=400. Alternatively, when an attack roll is made. While these options can often complement the core rogue’s capabilities, they don’t replace them. However, depending on what version of BB and GFB you are using you maybe only allowed to quicken them. The billowing flames of a dragon blast from your feet, granting you explosive speed. . . For. Mais en voici un résumé :Bob and Sam discuss the spell Ashardalon's Stride. 3-level Transmutation Casting Time: 1 Bonus Action . You can double the damage of an upcast Ashardalon’s Stride. 4th Level. Still, there are some decent spells like Ashardalon’s Stride and Absorb Elements that work with this. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Range: Self. Ashardalon's Stride is a world-ending spell. Ray of Sickness. Say that you were on a flat floor but you were standing on a rectangular flat object with low or no friction. Question - Arcane firearm lets you add 1d8 damage to one of the damage rolls any artificer's spell cast through it. Duration: Concentration, up to 1 minute. Fizban’s Treasury of Dragons includes an addon filled with maps, macros, and rollable tables that you can add into a new or existing game. +Spell Scroll of Ashardalon’s Stride +Spell Scroll of Fly +Potion of Fire Resistance **Azer Armory** You have gained a boon with a mysterious azer. Ashardalon's Stride. Unofficial Description: Flames jet from your. If using Daggerfall Unity you can consider using Kabs Unleveled Spells mod, it makes the early game much more tolerable for mages. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. A bladesinger with warcaster, casts Ashardalon Stride on herself, takes the dodge action, goes into melee and surrounds herself with opponents then uses disintegrate, psychic lance and banishement twice on. The latest Unearthed Arcana includes a spell Flame Stride: The billowing flames of a dragon cover your feet, granting you explosive speed. It doesn't use the weapon's damage or accuracy or most additional effects. On a successful check, the spell ends. Made a Theros equivalent to Hermes, one of my players is a cleric to him. Retrieved from "year, we know that they are planning to release new, updated, revised core rulebooks for 5E D&D. The Clockwork Soul Sorcerer subclass was released in Tasha’s Cauldron of Everything, and gets access to an expanded spell list, much like the Aberrant Mind Sorcerer. It doesn't say the weapon moves either. Ashardalon’s Stride. Gem Dragonborn. Ashardalon's Stride is a newer spell from Fizban's Treasury of Dragons that is sometimes overlooked in the Dungeons & Dragons community. Turns out I can’t read. Поступь Ашардалона (Ashardalon's Stride) | Заклинания D&D 5e. Ashardalon’s Stride. This is a 17th level feature so the d12 damage and 10 minute duration I don't think oversteps power-wise. Ashardalon's Stride is an S for any melee capable class that gets it as it offers easy offensive and movement power without needing confirmed hitting. 5, but is instead meant to be a fully compatible update to the game that will allow even the 2014 core rulebooks to be used. 1 bonus action. She is exclusive to the Heroes & Legends game mode, introduced in the Babylon Pack. haste, fly, Ashardalon Stride, Counterspell. 120 feet. at 6th level you can attack twice instead of once whenever you take the attack action, in addition, if you miss with a weapon attack, you can spend a sorcery point to give the next attack against the target advantage. Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Ready your action to move up to your speed when one of them acts. It doesn't say the weapon moves either. First level: Swiftstride shifter Divine Soul sorcerer for Con saves, Shield, Absorb Elements, Bless, damage cantrips, and 2d4 when you need it. Ashardalon’s Stride FIRE FOLLOWS IN THE FOOTSTEPS OF A RED DRAGON WHO HAS CAST ASHARDALON’S STRIDE 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute The billowing flames of a dragon blast from your feet, granting you explosive speed. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Huge value. Ashardalon’s Stride: Trail Blazer. +1 778-533-0191. The billowing flames of a dragon blast from your feet, granting you explosive speed. A Treasury of Dragons. Steel Wind Strike finally feels like a spell you should use… but it’s completely anti-synergistic. Ashardalon's Stride Is a new third level spell in Fizbans book. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). You gain the following benefits, depending on the type of sunlight you have:5e Transmutation Spells. it becomes 800 feet of movement + 800 feet dash action + 800 feet bonus action dash + 800 feet haste action dash. Fire Shield is a great spell to prepare for this level. While you are concentrating on the spell, you can't provoke attacks of Opportunity. When you Ashardalon's Stride Compendium - Sources->Fizban's Treasury of Dragons Pick up transmute spell metamagic, and elemental adept feat, cast Ashardalon's stride at 6th level and transmute it into lightning damage. It is revered throughout the world as. Monk bonus action dash, action dash movement dash= 3x speed=2400 ft. " The damage is automatic and all you have to do is run past them. Flame Stride was renamed to Ashardalon’s Stride. Duration Concentration, up to 1 minute . Ashardalon's Stride spells The billowing flames of a dragon blast from your feet, granting you explosive speed. Foulée d'Ashardalon [ Ashardalon's Stride] niveau 3 - transmutation. Ashardalon's Stride is a newer spell from Fizban's Treasury of Dragons that is sometimes overlooked in the Dungeons & Dragons community. Spell Level: 3. A vertical column of divine fire roars down from the heavens in a location you specify. The Arcane Trickster’s focus on Enchantment and Illusion spells solidies their niche as tricky and deceptive, but largely locks them out of directly offensive or defensive spell options. Casting Time: 1 bonus action Range: Self Components: V,S Duration: Concentration, up to 1 minute. Even assuming your DM is generous and doesn't have you set yourself on fire as the spell mandates you do, casting it anywhere near any objects you want to continue to exist is a fool's errand. Ashardalon's Stride: Transmutation 1 bonus action V, S Yes FTD 19 FTD Unearthed Arcana [] Name School Casting Time Components Conc. Icingdeath’s Frost was renamed to Rime’s Binding Ice, and the size of the cone was. (Speed 120) Flash has the Mobile Feet, another 10 feet. Reply. If you stick with a melee PC. Much. The DC equals 10 + the spell's level. Duration: 1 Minute . The Ranger can do this in one battle a day with concentration. First turn, cast Ashardalon's Stride at 4th-level. C. Ashardalon's Stride 3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute Casters: Artificer, Ranger, Sorcerer, WizardSickening Radiance. Join Facebook to connect with Gary Stride and others you may know. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. Ashardalon's Stride 3 | Spell. Is there some synergy here? Seems like you’ll need the wizard levels for Stride spell, at least 3 in armored for your weapons and items, then maybe some In rogue (scout) and monk?. The build is call adding enough stats to wield it and pump everything into dex, aka a Dex build. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Focal stone (spell) Fox's cunning. On a hit, a target takes 6d10 force damage. If you actually wanna do the hit and run fully, then just go full Mercy Monk with the Mobile Feat. Incarnum Lash (Sp): As a Swift Action, Ashardalon can common mystical Incarnum energy into a lash, which has a range of 100 feet. I need some feedback on using Ashardalon's stride with Strahd. Description non disponible (non OGL). I'm playing as a Wizard 6/Rogue 12 in a high level campaign. Ashardalon's Stride. This short (and the. So, assuming you have 2 short rests per day, it grants at minimum 27 temp hp in total. Usable By: Artificer, Ranger, Sorcerer, Wizard. This short (and the. 1. Components: V, S. Haste: Dragon's breath ain't allowed because it damages enemies. . Well, let's look at the Slow spell. This is a great spell for gish builds, but by the time you can cast it the damage is negligible. That is a good point about Destructive Stride. Sorcerer 5 for this. . Take Fighter to level 8 as a Rune Knight picking up +2 strength, Fey Touched (boost wisdom) with silvery barbs then probably magic initiate to pick up Hex. Combine this with Booming Blade and hit-and-run tactics have never been easier, plus you can run past every enemy in an encounter every round to quickly deal a bunch of damage. Compendium - Sources->Basic Rules. Fist of stone. An extremely old red dragon, Ashardalon had an appearance that diverged somewhat from usual ancient dragons of his kind. In fact, the spell doesn't say it uses the weapon at all! You need to have a weapon in your hands to cast Steel Wind Strike, yes. The caster embodies the power of a red dragon releasing the powerful flames of a dragon’s breath from their feet and giving them explosive speed. Magnify Gravity. Turns out it's a lot more powerful than I thought. 3 уровень Поступь Ашардалона, преобразование. The casting time is 1 bonus action and range are 60 feet. 120 ft (60 ft ) DEX Save. Dungeons & Dragons 5e Spells. Duration: Concentration, up to 1 minute. Fun. We would like to show you a description here but the site won’t allow us. When cast at higher levels, the speed increases. Ashardalon's Stride: Transmutation 1 bonus action V, S Yes FTD 19 FTD Elemental Weapon: Transmutation 1 action V, S Yes PHB 237 TCE Flame Arrows: Transmutation 1 action V, S Attack roll Yes XGE 156, EEPC 18 XGE Meld Into Stone: Transmutation 1 action V, S Yes PHB 259 TCE Revivify: Necromancy 1 action V, S, M 300gp PHB 272Ashardalon's Stride Is a new third level spell in Fizbans book. aid other tabletop gamers in creating memorable charactersWeaknesses: 1. The Oath of the Elements calls powerful warriors with a bond to the elements, swearing to the unyielding strength of the primordial elementals. Fizban’s Platinum Shield Spell Guide 5e. 1K votes, 72 comments. Check it out: First level: Swiftstride shifter Divine…Ashardalon's stride, nondetection, plant growth, and revivify are all non-summoning spells that are good for rangers (there are a few others that are also generally good, but not so much for rangers who don't get ritual casting). Draconic Transformation, Fly, and Investiture of Wind give 60 feet of flight. Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Cloud of Daggers Concentration Conjuration • V, S, M. You create a field of silvery light that surrounds a creature of your choice within range (you can choose yourself). Magnify Gravity. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. For our D&D 5e character build this week we building a character around the Ashardalon's Stride spell. 2nd Level. Temps d'incantation: 1 action bonus. Hello!Very similar to the Astral Shard, but with a minor difference as it allows me to fly for 60 feet rather than teleport 30. Using Your Addon. The Ranger is mechanically a cross between a Rogue and a Fighter, with the flavor of a martially inclined Druid. This is a 17th level feature so the d12 damage and 10 minute duration I don't think oversteps power-wise. You can double the damage of an upcast Ashardalon’s Stride. You'd have 65ft of movement without any other modifiers and it would do 4d6+charisma lightning damage with elemental affinity counting any 1's as 2's with elemental adept, and now you can also push everyone. Transmutation spells change the properties of a creature, object, or environment.